[quake3-bugzilla] [Bug 4790] Modular Rendering System

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Dec 7 23:00:19 EST 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4790

--- Comment #3 from use.less01 at gmail.com 2010-12-07 23:00:08 EST ---
Created an attachment (id=2514)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2514)
fixed makefile patch for mingw

There was a small bug where QCALL (_stdcall) decorated the function export from
the dll, so I reset it to a QDECL (_cdecl).  As well, I renamed the DLL to
ref_gl1.2x86.dll and the cvar to cl_ref, to mirror ref_gl.dll and vid_ref from
Quake 2.

I tested the makefile with mingw and it works, but I left out the Visual Studio
2005 project this time, as it's sort of awkward for me to make, not having
VS2005 on hand.

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