[quake3-bugzilla] [Bug 4591] New: r_greyscale - true luminance and partial desaturation

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Apr 8 23:11:49 EDT 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4591

           Summary: r_greyscale - true luminance and partial desaturation
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: voights at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created an attachment (id=2332)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2332)
patch to improve r_greyscale

This patch uses r_greyscale as a floating point number, lerping from the normal
color to the luminance value of every pixel for every texture and geometry
load.

This allows for variable desaturation, which is very useful for anaglyph 3D
where you need some shared luminance information to match the images but you
want to retain some colour.

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