[quake3-bugzilla] [Bug 4591] New: r_greyscale - true luminance and partial desaturation
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Apr 8 23:11:49 EDT 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4591
Summary: r_greyscale - true luminance and partial desaturation
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: voights at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2332)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2332)
patch to improve r_greyscale
This patch uses r_greyscale as a floating point number, lerping from the normal
color to the luminance value of every pixel for every texture and geometry
load.
This allows for variable desaturation, which is very useful for anaglyph 3D
where you need some shared luminance information to match the images but you
want to retain some colour.
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