[quake3-bugzilla] [Bug 4289] New: Adds TF2/L4D style "noborder" support to ioquake3

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Sep 24 19:09:27 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4289

           Summary: Adds TF2/L4D style "noborder" support to ioquake3
           Product: ioquake3
           Version: unspecified
          Platform: PC
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Video
        AssignedTo: zakk at icculus.org
        ReportedBy: ensiform at gmail.com
         QAContact: quake3-bugzilla at icculus.org


This basically just removes the window manager border from the game's window
using SDL_NOFRAME if the varaible is true.

com_noborder (defaults to 0).  Must be changed before GLimp_Init or else it
wont be detected as changed.

This is handy for sticking the game window on 1 monitor at noborder + max
resolution and then other windows on your other monitor without dealing with
any messy fullscreen alt-tab screw-ups.

I have only tested this on my normal windowed mode res which is smaller than my
desktop res on my windows build.  So I was not able to test if the window shows
up above the taskbar/superbar or below it.

If anyone wishes to test out this patch and or make additions to it feel free
to do so.

NOTE: makes use of the SDL env vars to center screen. Is this supported across
most SDL versions on at least general Linux/Win32/OSX builds?

--- Comment #1 from ensiform at gmail.com 2009-09-24 19:09:22 EDT ---
*** Bug 4290 has been marked as a duplicate of this bug. ***

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