[quake3-bugzilla] [Bug 4289] New: Adds TF2/L4D style "noborder" support to ioquake3
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Sep 24 19:09:27 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4289
Summary: Adds TF2/L4D style "noborder" support to ioquake3
Product: ioquake3
Version: unspecified
Platform: PC
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: ensiform at gmail.com
QAContact: quake3-bugzilla at icculus.org
This basically just removes the window manager border from the game's window
using SDL_NOFRAME if the varaible is true.
com_noborder (defaults to 0). Must be changed before GLimp_Init or else it
wont be detected as changed.
This is handy for sticking the game window on 1 monitor at noborder + max
resolution and then other windows on your other monitor without dealing with
any messy fullscreen alt-tab screw-ups.
I have only tested this on my normal windowed mode res which is smaller than my
desktop res on my windows build. So I was not able to test if the window shows
up above the taskbar/superbar or below it.
If anyone wishes to test out this patch and or make additions to it feel free
to do so.
NOTE: makes use of the SDL env vars to center screen. Is this supported across
most SDL versions on at least general Linux/Win32/OSX builds?
--- Comment #1 from ensiform at gmail.com 2009-09-24 19:09:22 EDT ---
*** Bug 4290 has been marked as a duplicate of this bug. ***
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