[quake3-bugzilla] [Bug 4271] make ioquake3 1.36 compile and run on FreeBSD and add hooks for the FreeBSD-ports package building system
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Sep 15 02:49:27 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4271
Ryan C. Gordon <icculus at icculus.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |icculus at icculus.org
Resolution| |FIXED
--- Comment #22 from Ryan C. Gordon <icculus at icculus.org> 2009-09-15 02:49:21 EDT ---
I don't see any big deal with the HOMEPATH thing. Mods could use this in the
makefile to not have to touch the source code (where we have ".q3a" hardcoded).
"HOMEPATH" is a little misleading, as it still respects $HOME (and still leaves
the game name hardcoded on Mac OS X). I committed it, but someone should
improve this, I think.
Libdir stuff seems reasonable to me. I might even use it to flip between two
builds for comparison when debugging. Harmless enough in any case, so in it
goes.
x86_64 fixes are no-brainers, in they go.
Makefile patch only touches FreeBSD-specific parts, so no need to worry there.
Okay, it's all in Subversion.
--ryan.
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