[quake3-bugzilla] [Bug 3774] Add support for marks on triangle mesh surfaces.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Oct 14 16:27:02 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3774

--- Comment #4 from Oliver McFadden <z3ro.geek at gmail.com> 2009-10-14 16:26:56 EDT ---
Btw, I would also suggest increasing the mark poly count to something more
reasonable now that marks on triangle mesh surfaces are supported; obviously
they will generate more mark fragments.

After doing that, you can accurately check whether it will cause a significant
performance impact. Currently, you may just be hitting an arbitrary limit; just
a thought.

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