[quake3-bugzilla] [Bug 3741] No master server listing when using NAT router

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Oct 12 13:02:14 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3741

Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
                 CC|                            |arny at ats.s.bawue.de
         Resolution|                            |WONTFIX

--- Comment #1 from Thilo Schulz <arny at ats.s.bawue.de> 2009-10-12 13:02:10 EDT ---
I'm sorry, but we will not touch this. You shouldn't be running a server behind
a NAT anyways.
And if you introduce your proposed change, it would require the server running
locally on the same port as the outgoing port on the NAT machine so you have no
guarantee there either.
For the case of player vs. player games you probably will enter an ip/port
combination directly anyways, as searching through the master server list can
be quite tedious.

I am certain, with clever iptables rules on a Linux box you can make sure
outgoing UDP packets always use a certain port number. Why don't you write up a
tutorial on how to achieve this?

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