[quake3-bugzilla] [Bug 3721] GL cleanup patch

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Oct 6 23:41:42 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3721

Tim Angus <tim at ngus.net> changed:

           What    |Removed                     |Added
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             Status|NEW                         |RESOLVED
                 CC|                            |tim at ngus.net
         Resolution|                            |WORKSFORME

Monk <monk at rq3.com> changed:

           What    |Removed                     |Added
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                 CC|                            |monk at rq3.com

--- Comment #5 from Tim Angus <tim at ngus.net> 2009-09-14 07:05:39 EDT ---
Struggling to see the point of this patch really.

--- Comment #6 from Monk <monk at rq3.com> 2009-10-06 23:41:34 EDT ---
Just in case anyone was wondering about the speed drop:

"the reason that gles patch ran slower was because of the shadow support"

And now we know!  Someone was recently chatting about N900 support (
http://www.nokian900.com/ )and some mix of converting ioq3 to GLES and some
quick and dirty VBO support for some talk he was giving at some symposium or
conference.  So maybe there's some other interest in this kind of stuff.  

I don't know if there will ever be official interest in a mobile port of ioq3,
but this info might be of use of anyone churning through bugzilla for info on
any GLES conversions. 

Though probably anyone interested will just roll their own or base it off of
XreaL which has done a bunch of GLES stuff already, I think.

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