[quake3-bugzilla] [Bug 4336] New: OpenAL subsystem provides glitches when minimized and s_muteWhenMinimized is set
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Nov 9 08:50:02 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4336
Summary: OpenAL subsystem provides glitches when minimized and
s_muteWhenMinimized is set
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Sound
AssignedTo: zakk at icculus.org
ReportedBy: bougard.g at gmail.com
QAContact: quake3-bugzilla at icculus.org
I reproduces that problem with Smokin'Guns v1.1b2 based on ioQ3 r1725:
When I activates the s_muteWhenMinimized cvar and I minimize the game window
during a game, any new in-game sound seems to be played for few milliseconds
before being muted. I would expect to have no sound at all and this is what I
obtain when SDL backend is enabled.
Here is my sound subsystem initialization under linux x86_64 (Fedora 10 and
Fedora 11):
------ Initializing Sound ------
Loading "libopenal.so.1"...
Allocated 96 sources.
OpenAL default capture device is 'ALSA Capture on default'
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.8.466
Renderer: OpenAL Soft
AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE
ALC_EXT_EFX
Device: ALSA Software
Available Devices:
ALSA Software
OSS Software
PortAudio Software
PulseAudio Software
Wave File Writer
Sound initialization successful.
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