[quake3-bugzilla] [Bug 4336] New: OpenAL subsystem provides glitches when minimized and s_muteWhenMinimized is set

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Nov 9 08:50:02 EST 2009


           Summary: OpenAL subsystem provides glitches when minimized and
                    s_muteWhenMinimized is set
           Product: ioquake3
           Version: SVN HEAD
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Sound
        AssignedTo: zakk at icculus.org
        ReportedBy: bougard.g at gmail.com
         QAContact: quake3-bugzilla at icculus.org

I reproduces that problem with Smokin'Guns v1.1b2 based on ioQ3 r1725:
When I activates the s_muteWhenMinimized cvar and I minimize the game window
during a game, any new in-game sound seems to be played for few milliseconds
before being muted. I would expect to have no sound at all and this is what I
obtain when SDL backend is enabled.

Here is my sound subsystem initialization under linux x86_64 (Fedora 10 and
Fedora 11):
------ Initializing Sound ------
Loading "libopenal.so.1"...
Allocated 96 sources.
OpenAL default capture device is 'ALSA Capture on default'
OpenAL capture device opened.
OpenAL info:
  Vendor:     OpenAL Community
  Version:    1.1 ALSOFT 1.8.466
  Renderer:   OpenAL Soft
  AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE
AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
  Device:     ALSA Software
Available Devices:
ALSA Software
OSS Software
PortAudio Software
PulseAudio Software
Wave File Writer
Sound initialization successful.

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