[quake3-bugzilla] [Bug 4334] New: With SDL 1.2.14 and not 1.2.13 DLL, Mouse pointer gets stuck on top left corner of the screen after minimizing on Windows and console is spammed with "Com_QueueEvent: overflow" after returning from minimized to full screen.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Nov 9 07:28:18 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4334
Summary: With SDL 1.2.14 and not 1.2.13 DLL, Mouse pointer gets
stuck on top left corner of the screen after
minimizing on Windows and console is spammed with
"Com_QueueEvent: overflow" after returning from
minimized to full screen.
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: other
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: arxeio at gmail.com
QAContact: quake3-bugzilla at icculus.org
This is at least on Windows 7 64 build on VC++ 2010 beta2 with latest SDL lib.
Reported also being reproduced by others using the binary. Using 1.2.13 DLL
fixes the problem (but stuck and warning flood).
--- Comment #1 from Thilo Schulz <arny at ats.s.bawue.de> 2009-11-09 07:28:11 EST ---
*** Bug 4335 has been marked as a duplicate of this bug. ***
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