[quake3-bugzilla] [Bug 4330] New: UI_DrawBannerString API fails to put strings at the right place between different screen resolution
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Nov 3 19:51:19 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4330
Summary: UI_DrawBannerString API fails to put strings at the
right place between different screen resolution
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: bougard.g at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2195)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2195)
Fix UI_DrawBannerString rendering
For the next Smokin'Guns engine based on ioQuake3, we uses UI_DrawBannerString
which render better strings than our previous way. Btw I found when switching
resolution, strings shown with this API and being at the bottom are not
rendered at the same place when screen resolution is changed.
The one line attached patch fixed the problem which seems to be a simple typo.
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