[quake3-bugzilla] [Bug 4330] New: UI_DrawBannerString API fails to put strings at the right place between different screen resolution

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Nov 3 19:51:19 EST 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4330

           Summary: UI_DrawBannerString API fails to put strings at the
                    right place between different screen resolution
           Product: ioquake3
           Version: SVN HEAD
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: bougard.g at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created an attachment (id=2195)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2195)
Fix UI_DrawBannerString rendering

For the next Smokin'Guns engine based on ioQuake3, we uses UI_DrawBannerString
which render better strings than our previous way. Btw I found when switching
resolution, strings shown with this API and being at the bottom are not
rendered at the same place when screen resolution is changed.

The one line attached patch fixed the problem which seems to be a simple typo.

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