[quake3-bugzilla] [Bug 4051] SIGSEGV when compiling with -march=core2 -O3 on MinGW (bt included)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat May 2 13:09:30 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4051
Ludwig Nussel <ludwig.nussel at gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #9 from Ludwig Nussel <ludwig.nussel at gmx.de> 2009-05-02 13:08:55 EDT ---
(In reply to comment #8)
> That patch is by gimhael (Matthias Bentrup). It realigns the stack to 16 bytes
> on syscalls, which is what gcc expects.
Yeah, that's what I meant. Game still segfaults when compiled on openSUSE 11.0
though but doesn't on 11.1. Weird. I've commited the stack alignment fix
anyways.
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