[Bug 3999] Fix for net_qport always set to 0.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Mar 3 00:56:33 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=3999
------- Comment #3 from monson.kyle at gmail.com 2009-03-03 00:56 EDT -------
Yeah, but it felt like the call to Sys_Milliseconds may have been dropped
because it someone didn't know what it was really for. I wanted to make sure
other coders knew that there was a good reason for it so it didn't get axed
again. In this case server id's would not be random because com_frameTime would
not be random.
I can see your point with the qport selection code.
--
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug, or are watching the QA contact.
More information about the quake3-bugzilla
mailing list