[quake3-bugzilla] [Bug 4076] New: Variable maximum rewind for unlagged
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Jun 6 21:49:57 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4076
Summary: Variable maximum rewind for unlagged
Product: ioquake3
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: KrabbyKrap at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2077)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2077)
Variable maximum rewind for unlagged against Tremulous R1198
This patch dynamically allocates unlaggedMarkers. The number of unlagged
markers will be calculated with g_unlagged and sv_fps. Pings less than or
equal to g_unlagged will be unlagged.
The default maximum rewind time in tremulous with the default frame rate of
20FPS is 450ms. Without dynamically allocating markers, the maximum rewind
time is badly decreased with a higher server frame rate.
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