[quake3-bugzilla] [Bug 4076] New: Variable maximum rewind for unlagged

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Jun 6 21:49:57 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4076

           Summary: Variable maximum rewind for unlagged
           Product: ioquake3
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: KrabbyKrap at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created an attachment (id=2077)
 --> (http://bugzilla.icculus.org/attachment.cgi?id=2077)
Variable maximum rewind for unlagged against Tremulous R1198

This patch dynamically allocates unlaggedMarkers.  The number of unlagged
markers will be calculated with g_unlagged and sv_fps.  Pings less than or
equal to g_unlagged will be unlagged.

The default maximum rewind time in tremulous with the default frame rate of
20FPS is 450ms.  Without dynamically allocating markers, the maximum rewind
time is badly decreased with a higher server frame rate.

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