[quake3-bugzilla] [Bug 4232] New: Slow clients got disconnected on mapchange
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jul 8 12:55:50 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4232
Summary: Slow clients got disconnected on mapchange
Product: ioquake3
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Platform
AssignedTo: zakk at icculus.org
ReportedBy: pk at nvn.org.ua
QAContact: quake3-bugzilla at icculus.org
With warmup enabled(g_warmup 5), if a client is not in-time to load before
match starts, it gets disconnected after ~2 seconds after spawn on map.
This doesn't happen with 1.32b.
Steps to reproduce:
1. Latest SVN build of ioq3ded.i386 (checked from rev 460 till current, all
affected)
2. Clean Q3 install, only pak0-pak8 in baseq3 + ioq3ded, no QVM or .so mods
(problem persists with mods running aswell)
3. g_warmup 5 (or less, if needed)
4. Connect to server and issue vote for the nextmap, or just manually change a
map.
5. If client wont load in less than 5 seconds, it will get disconnected
If you do the same under id q3, you will just see quick "Fight" message, and
everything's fine after.
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