[quake3-bugzilla] [Bug 4232] New: Slow clients got disconnected on mapchange

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Jul 8 12:55:50 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4232

           Summary: Slow clients got disconnected on mapchange
           Product: ioquake3
           Version: unspecified
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Platform
        AssignedTo: zakk at icculus.org
        ReportedBy: pk at nvn.org.ua
         QAContact: quake3-bugzilla at icculus.org


With warmup enabled(g_warmup 5), if a client is not in-time to load before
match starts, it gets  disconnected after ~2 seconds after spawn on map.
This doesn't happen with 1.32b.

Steps to reproduce:
1. Latest SVN build of ioq3ded.i386 (checked from rev 460 till current, all
affected)
2. Clean Q3 install,  only pak0-pak8 in baseq3 + ioq3ded, no QVM or .so mods
(problem persists with mods running aswell)
3. g_warmup 5 (or less, if needed)
4. Connect to server and issue vote for the nextmap, or just manually change a
map.
5. If client wont load in less than 5 seconds, it will get disconnected


If you do the same under id q3, you will just see quick "Fight" message, and
everything's fine after.

-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.


More information about the quake3-bugzilla mailing list