[quake3-bugzilla] [Bug 2984] looping sounds not synchronized with openal
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Jul 5 20:50:21 EDT 2009
http://bugzilla.icculus.org/show_bug.cgi?id=2984
--- Comment #5 from Monk <monk at rq3.com> 2009-07-05 20:50:19 EDT ---
Ah, last spam from me about this. If there's multiple speakers playing the
same song (or effect or whatever), they will of course get out of synch because
they will enter your pvs at different times and start playing at different
times.
I guess all stuff that Ludwig already said, but just with more layman's terms.
--
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list