[Bug 3965] New: Client sends 0-length command to cgame during map_restart

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Feb 10 22:55:58 EST 2009


http://bugzilla.icculus.org/show_bug.cgi?id=3965

           Summary: Client sends 0-length command to cgame during
                    map_restart
           Product: Quake 3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: trivial
          Priority: P3
         Component: Platform
        AssignedTo: zakk at icculus.org
        ReportedBy: lakitu7 at gmail.com
         QAContact: quake3-bugzilla at icculus.org


During map-restart, the client attempts to send the map_restart command to
cgame. Before doing so, it calls Con_ClearNotify(), which has an instance of
Cmd_TokenizeString() that messes everything up and results in sending a
0-length empty command to cgame instead. The result is fairly minimal and
restarts appear to work despite the issue, but in Tremulous, where we noticed
this, our cgame prints a warning message that caused us to track down the bug. 

If you look a few lines up at the code for "cs", the same issue occurs with
handling the "cs" command and the same fix is applied, so this should be pretty
open-and-shut. 

Thank Amanieu.


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