[Bug 3965] New: Client sends 0-length command to cgame during map_restart
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Feb 10 22:55:58 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=3965
Summary: Client sends 0-length command to cgame during
map_restart
Product: Quake 3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: trivial
Priority: P3
Component: Platform
AssignedTo: zakk at icculus.org
ReportedBy: lakitu7 at gmail.com
QAContact: quake3-bugzilla at icculus.org
During map-restart, the client attempts to send the map_restart command to
cgame. Before doing so, it calls Con_ClearNotify(), which has an instance of
Cmd_TokenizeString() that messes everything up and results in sending a
0-length empty command to cgame instead. The result is fairly minimal and
restarts appear to work despite the issue, but in Tremulous, where we noticed
this, our cgame prints a warning message that caused us to track down the bug.
If you look a few lines up at the code for "cs", the same issue occurs with
handling the "cs" command and the same fix is applied, so this should be pretty
open-and-shut.
Thank Amanieu.
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