[Bug 3956] New: Screenshots are never gamma corrected when in windowed mode.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Feb 6 16:57:29 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=3956
Summary: Screenshots are never gamma corrected when in windowed
mode.
Product: Quake 3
Version: unspecified
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: thisisformyjunk at gmail.com
QAContact: quake3-bugzilla at icculus.org
One of the conditions to use gamma correction for all of the various screenshot
functions is tr.overbrightBits>0
When in windowed mode tr.overbrightBits is forced to 0. So gamma correction is
not done. There is no reason to check tr.overbrightBits before doing gamma
correction since you can have increased gamma and it still be 0.
If you remove this, gamma correction works as expected whether or not you are
in windowed or fullscreen, or have overbrightBits on or off.
here is a patch, it is only 4 lines that need to be changed.
http://dev.randomkeywhacking.com/viewvc/trunk/src/renderer/tr_init.c?r1=266&r2=265&pathrev=266&root=trepidus&view=patch
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