[quake3-bugzilla] [Bug 4428] dynamic net_port for NAT gaming
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Dec 24 09:59:49 EST 2009
http://bugzilla.icculus.org/show_bug.cgi?id=4428
--- Comment #2 from tinkah <arxeio at gmail.com> 2009-12-24 09:59:47 EST ---
3 thoughts:
a) IDing each client packets might be a clean non-workaround solution but I
don't know whether that'd be a source of heavy resources load or latency
b) Using Server port to 27960 + 1 and only Client port to <random> might create
a problem with non-dedicated UI-started servers.
c) b) might be simply fixed if UIs of games simply ask for the port of the game
on UI and set it like that.
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