[quake3-bugzilla] [Bug 4367] Slight crackling noise produced occasionally when using official OpenAL DLLs from their website

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Dec 7 06:26:50 EST 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4367

--- Comment #4 from tinkah <arxeio at gmail.com> 2009-12-06 22:13:43 EST ---
It might be related to this,

http://alsa.opensrc.org/index.php/Xruns

--- Comment #5 from Ludwig Nussel <ludwig.nussel at gmx.de> 2009-12-07 03:12:34 EST ---
(In reply to comment #3)
> And I believe Angst doesn't provide the actual OpenAL32.dll but wrap_oal.dll
> renamed to OpenAL32.dll

Believe whatever you want but the ioq3 installer doesn't do any dirty tricks.
It contains openal-soft cleanly compiled from source.
https://build.opensuse.org/project/show?project=home%3Alnussel%3Aioquake3%3Aunstable%3Ainstaller

--- Comment #6 from tinkah <arxeio at gmail.com> 2009-12-07 06:26:44 EST ---
no need getting hostile,


then I understand the problem, OpenAL-Soft is an implementation that does not
let OpenAL correctly route data to the appropriate sound card openal dll for
Spatial Audio processing and that's not necessarily good since that keeps
people with cards able to process Binaural effects such as the X-Fi cards (and
in Realtek in an experimental fashion) through their own openal
implementations.

By compiling OpenAL-soft you get a utility to list devices, it lists
DirectSoftware several devices but in ioquake3, only a general 'DirectSoftware'
is used, could it be that somehow it needs to choose specific devices?

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