[quake3-bugzilla] [Bug 4051] SIGSEGV when compiling with -march=core2 -O3 on MinGW (bt included)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Apr 29 16:43:24 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4051





--- Comment #3 from tinkah <arxeio at gmail.com>  2009-04-29 16:42:59 EDT ---
on baseq3 right after /devmap in all maps I tried.


Program received signal SIGSEGV, Segmentation fault.
build_ycc_rgb_table (cinfo=<value optimized out>) at code/jpeg-6b/jdcolor.c:94
94          cconvert->Cr_r_tab[i] = (int)
(gdb) bt
#0  build_ycc_rgb_table (cinfo=<value optimized out>)
    at code/jpeg-6b/jdcolor.c:94
#1  0x0050917e in jinit_color_deconverter (cinfo=0x229738)
    at code/jpeg-6b/jdcolor.c:362
#2  0x0051132e in jinit_master_decompress (cinfo=0x229738)
    at code/jpeg-6b/jdmaster.c:367
#3  0x0050724b in jpeg_start_decompress (cinfo=0x229738)
    at code/jpeg-6b/jdapistd.c:42
#4  0x0052f42c in R_LoadJPG (filename=0xa02c00 "textures/sfx/logo512.jpg", 
    pic=0x229a3c, width=0x229a44, height=0x229a40)
    at code/renderer/tr_image_jpg.c:110
#5  0x00528b24 in R_LoadImage (name=0xa14600 "textures/sfx/logo512.tga", 
    pic=0x229a3c, width=0x229a44, height=0x229a40)
    at code/renderer/tr_image.c:906
#6  0x0052c190 in R_FindImageFile (name=0xa14600 "textures/sfx/logo512.tga", 
    mipmap=qfalse, allowPicmip=qfalse, glWrapClampMode=10497)
    at code/renderer/tr_image.c:966
#7  0x00549353 in ParseStage (stage=0xabde40, text=0x22a004)
    at code/renderer/tr_shader.c:660
#8  0x0054c9db in R_FindShader (name=0x62ff041 "menuback", lightmapIndex=-4, 
    mipRawImage=qfalse) at code/renderer/tr_shader.c:1437
#9  0x0054dd8f in RE_RegisterShaderNoMip (name=0x62ff041 "menuback")
    at code/renderer/tr_shader.c:2767
#10 0x00426353 in CL_UISystemCalls (args=0x63f8b18) at code/client/cl_ui.c:801
#11 0x0055d136 in CallAsmCall (syscallNum=20, programStack=1048404, 
    opStack=0x22a174) at code/qcommon/vm_x86.c:193
#12 0x0055d108 in AsmCall ()
#13 0x00000014 in ?? ()
#14 0x000fff54 in ?? ()
#15 0x0022a174 in ?? ()
#16 0x00000002 in ?? ()
#17 0x1c7ee3f2 in ?? ()
#18 0x0055d0f4 in AsmCall ()
#19 0x1c7aec96 in ?? ()
#20 0x0055d0f4 in AsmCall ()
#21 0x1c7900fd in ?? ()
#22 0x0055d24d in VM_CallCompiled (vm=0x1dd4598, args=0x22b204)
    at code/qcommon/vm_x86.c:1192
#23 0x00493c96 in VM_Call (vm=0x1dd4598, callnum=1) at code/qcommon/vm.c:771
#24 0x004253ea in CL_InitUI () at code/client/cl_ui.c:1123
#25 0x004204e9 in CL_DownloadsComplete () at code/client/cl_main.c:1878
#26 0x0042064c in CL_InitDownloads () at code/client/cl_main.c:2046
#27 0x00423375 in CL_ParseGamestate (msg=0x22f848)
    at code/client/cl_parse.c:532
#28 0x00423fa8 in CL_ParseServerMessage (msg=0x22f848)
    at code/client/cl_parse.c:894
#29 0x00422531 in CL_PacketEvent (from=
      {type = NA_LOOPBACK, ip = "\000\000\000", ip6 = '\0' <repeats 15 times>,
port = 0, scope_id = 0}, msg=0x22f848) at code/client/cl_main.c:2486
#30 0x00443803 in Com_EventLoop () at code/qcommon/common.c:2208
#31 0x00443b3b in Com_Frame () at code/qcommon/common.c:2935
#32 0x0055cc69 in SDL_main (argc=4, argv=0x383158) at code/sys/sys_main.c:571
#33 0x00564ffb in console_main (argc=4, argv=0x383158)
    at ./src/main/win32/SDL_win32_main.c:217
#34 0x005651d9 in WinMain (hInst=0x400000, hPrev=0x0, 
    szCmdLine=0x22a2b4f "+set fs_basepath d:/games/UrbanTerror", sw=10)
    at ./src/main/win32/SDL_win32_main.c:353
#35 0x00564a58 in main ()
(gdb)

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