[quake3-bugzilla] [Bug 4030] a map can crash nvidia video driver via quake 3

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Apr 5 15:28:25 EDT 2009


http://bugzilla.icculus.org/show_bug.cgi?id=4030





--- Comment #3 from Monk <monk at rq3.com>  2009-04-05 15:28:23 EDT ---
Alright, some more info that may be of interest.  The cop car model is around
1200 triangles total.  However, in-game a single one is 2324 verts 10511/10614
tris.  On that map with 16 cop cars, there is about 131k more tris than there
should be as the r_speeds get up into the 150k's.  No special shader effects
are being used to multiply the tris or anything, either.

So the nvidia driver might suck, but the crash might be related to the engine
popping up almost an order of magnitude more tris than exist?  Is that expected
behavior?

-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.


More information about the quake3-bugzilla mailing list