[Bug 3323] math routine performance tweaks

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Sep 20 19:48:43 EDT 2008


------- Comment #14 from sorokin at rain.ifmo.ru  2008-09-20 19:48 EDT -------
> though the code only passes normalized ones

I would add assert to emphasize that normal in ProjectPointOnPlane() and dir in
RotatePointAroundVector() must have 1±ε length.

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