[Bug 3323] math routine performance tweaks
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Sep 20 19:48:43 EDT 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3323
------- Comment #14 from sorokin at rain.ifmo.ru 2008-09-20 19:48 EDT -------
> though the code only passes normalized ones
I would add assert to emphasize that normal in ProjectPointOnPlane() and dir in
RotatePointAroundVector() must have 1±ε length.
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