[Bug 3768] New: s_MuteWhenInactive

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Sep 4 01:22:22 EDT 2008


           Summary: s_MuteWhenInactive
           Product: Quake 3
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Sound
        AssignedTo: zakk at icculus.org
        ReportedBy: lakitu7 at gmail.com
         QAContact: quake3-bugzilla at icculus.org

Adds s_muteWhenUnfocused: Mutes the game sounds when the window does not have
focus. This is much like s_muteWhenMinimized, but it instead does what I
expected that variable to do: mute the game when I'm alt-tabbed out of it. The
"unfocused" state is a superset of the "minimized" state, since something can't
be minimized and in focus, but it can (in windowed mode) be both visible and
unfocused. The s_muteWhenMinimized cvar will still work as it always has, but
if s_muteWhenMinimized is 0 and s_muteWhenInactive is 1, s_muteWhenInactive
will take priority. I would merge them into one cvar and just mute when
inactive, but that would disallow users from optionally hearing sound while the
game is open and visible in a window but they're clicking around in some other

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