[Bug 3879] Broken color propagation in /echo command
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Nov 29 11:01:04 EST 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3879
------- Comment #3 from bugzilla at benmachine.co.uk 2008-11-29 11:00 EDT -------
That's questionable. Not propagating colour codes across prints sounds sensible
to me - frequently the prints are unconnected, and in such a case I can't
imagine you'd ever want the colours to continue to the next line. Allowing the
codes to propagate would also require adding a whole lot of ^7s, and if there
are any non-terminated colour prints in the original q3 gamecode there is no
sensible way to deal with them.
--
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug, or are watching the QA contact.
More information about the quake3-bugzilla
mailing list