[Bug 3850] changes between rev1480 and rev1481 make the UI menus disfunctionnal

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Nov 11 16:48:38 EST 2008


http://bugzilla.icculus.org/show_bug.cgi?id=3850





------- Comment #5 from tim at ngus.net  2008-11-11 16:48 EDT -------
You could try fixing some of the following /potential/ bad type-punns. I'm not
sure why you're getting problems on Linux; it works for me. Presumably you're
using GCC?

tma at abraxas:~/projects/ioq3/trunk/code$ find -iname "*.[ch]" -exec grep -inH "(
*[a-zA-Z_]* *\* *) *&" {} \;
./qcommon/vm_ppc.c:1767:        *(int *)&image[ programStack + 44] = args[9];
./qcommon/vm_ppc.c:1768:        *(int *)&image[ programStack + 40] = args[8];
./qcommon/vm_ppc.c:1769:        *(int *)&image[ programStack + 36] = args[7];
./qcommon/vm_ppc.c:1770:        *(int *)&image[ programStack + 32] = args[6];
./qcommon/vm_ppc.c:1771:        *(int *)&image[ programStack + 28] = args[5];
./qcommon/vm_ppc.c:1772:        *(int *)&image[ programStack + 24] = args[4];
./qcommon/vm_ppc.c:1773:        *(int *)&image[ programStack + 20] = args[3];
./qcommon/vm_ppc.c:1774:        *(int *)&image[ programStack + 16] = args[2];
./qcommon/vm_ppc.c:1775:        *(int *)&image[ programStack + 12] = args[1];
./qcommon/vm_ppc.c:1776:        *(int *)&image[ programStack + 8 ] = args[0];
./qcommon/vm_ppc.c:1777:        *(int *)&image[ programStack + 4 ] = 0; //
return stack
./qcommon/vm_ppc.c:1778:        *(int *)&image[ programStack ] = -1;    // will
terminate the loop on return
./qcommon/vm_ppc.c:1793:                (int)image, vm->dataMask, *(int
*)&AsmCall /* skip function pointer header */, 
./qcommon/vm.c:771:                     r = VM_CallCompiled( vm, (int*)&callnum
);
./qcommon/vm.c:774:                     r = VM_CallInterpreted( vm,
(int*)&callnum );
./qcommon/vm_x86_64.c:1093:     *(int *)&image[ programStack + 44] = args[9];
./qcommon/vm_x86_64.c:1094:     *(int *)&image[ programStack + 40] = args[8];
./qcommon/vm_x86_64.c:1095:     *(int *)&image[ programStack + 36] = args[7];
./qcommon/vm_x86_64.c:1096:     *(int *)&image[ programStack + 32] = args[6];
./qcommon/vm_x86_64.c:1097:     *(int *)&image[ programStack + 28] = args[5];
./qcommon/vm_x86_64.c:1098:     *(int *)&image[ programStack + 24] = args[4];
./qcommon/vm_x86_64.c:1099:     *(int *)&image[ programStack + 20] = args[3];
./qcommon/vm_x86_64.c:1100:     *(int *)&image[ programStack + 16] = args[2];
./qcommon/vm_x86_64.c:1101:     *(int *)&image[ programStack + 12] = args[1];
./qcommon/vm_x86_64.c:1102:     *(int *)&image[ programStack + 8 ] = args[0];
./qcommon/vm_x86_64.c:1103:     *(int *)&image[ programStack + 4 ] =
0x77777777;        // return stack
./qcommon/vm_x86_64.c:1104:     *(int *)&image[ programStack ] = -1;    // will
terminate the loop on return
./qcommon/vm_x86_64.c:1126:             Com_Error( ERR_DROP, "opStack corrupted
in compiled code (offset %ld)\n", (long int) ((void *) &stack[1] - opStack));
./qcommon/cm_load.c:626:                ((int *)&header)[i] = LittleLong (
((int *)&header)[i]);
./qcommon/common.c:1159:                return ((char *)&emptystring) +
sizeof(memblock_t);
./qcommon/common.c:1163:                        return ((char
*)&numberstring[in[0]-'0']) + sizeof(memblock_t);
./qcommon/common.c:3016:acos(*(float*) &i) == -1.#IND0
./qcommon/q_shared.h:390:#define        IS_NAN(x) (((*(int
*)&x)&nanmask)==nanmask)
./qcommon/vm_x86.c:1155:        *(int *)&image[ programStack + 44] = args[9];
./qcommon/vm_x86.c:1156:        *(int *)&image[ programStack + 40] = args[8];
./qcommon/vm_x86.c:1157:        *(int *)&image[ programStack + 36] = args[7];
./qcommon/vm_x86.c:1158:        *(int *)&image[ programStack + 32] = args[6];
./qcommon/vm_x86.c:1159:        *(int *)&image[ programStack + 28] = args[5];
./qcommon/vm_x86.c:1160:        *(int *)&image[ programStack + 24] = args[4];
./qcommon/vm_x86.c:1161:        *(int *)&image[ programStack + 20] = args[3];
./qcommon/vm_x86.c:1162:        *(int *)&image[ programStack + 16] = args[2];
./qcommon/vm_x86.c:1163:        *(int *)&image[ programStack + 12] = args[1];
./qcommon/vm_x86.c:1164:        *(int *)&image[ programStack + 8 ] = args[0];
./qcommon/vm_x86.c:1165:        *(int *)&image[ programStack + 4 ] = 0; //
return stack
./qcommon/vm_x86.c:1166:        *(int *)&image[ programStack ] = -1;    // will
terminate the loop on return
./qcommon/vm_powerpc.c:339:     ( (void *)&(((structName *)NULL)->field) - NULL
)
./qcommon/vm_powerpc.c:2126:    argPointer = (int *)&image[ programStack + 8 ];
./qcommon/vm_powerpc.c:2143:            entry = (void *)&(vm_dataAndCode->opd);
./qcommon/vm_interpreted.c:158:         programStack =  *(int
*)&vm->dataBase[programStack+4];
./qcommon/vm_interpreted.c:159:         programCounter = *(int
*)&vm->dataBase[programStack];
./qcommon/vm_interpreted.c:366: *(int *)&image[ programStack + 44] = args[9];
./qcommon/vm_interpreted.c:367: *(int *)&image[ programStack + 40] = args[8];
./qcommon/vm_interpreted.c:368: *(int *)&image[ programStack + 36] = args[7];
./qcommon/vm_interpreted.c:369: *(int *)&image[ programStack + 32] = args[6];
./qcommon/vm_interpreted.c:370: *(int *)&image[ programStack + 28] = args[5];
./qcommon/vm_interpreted.c:371: *(int *)&image[ programStack + 24] = args[4];
./qcommon/vm_interpreted.c:372: *(int *)&image[ programStack + 20] = args[3];
./qcommon/vm_interpreted.c:373: *(int *)&image[ programStack + 16] = args[2];
./qcommon/vm_interpreted.c:374: *(int *)&image[ programStack + 12] = args[1];
./qcommon/vm_interpreted.c:375: *(int *)&image[ programStack + 8 ] = args[0];
./qcommon/vm_interpreted.c:376: *(int *)&image[ programStack + 4 ] = 0; //
return stack
./qcommon/vm_interpreted.c:377: *(int *)&image[ programStack ] = -1;    // will
terminate the loop on return
./qcommon/vm_interpreted.c:451:                 r0 = *opStack = *(int *)&image[
r0&dataMask ];
./qcommon/vm_interpreted.c:461:                 *(int *)&image[ r1&(dataMask &
~3) ] = r0;
./qcommon/vm_interpreted.c:465:                 *(short *)&image[ r1&(dataMask
& ~1) ] = r0;
./qcommon/vm_interpreted.c:475:                 *(int *)&image[
codeImage[programCounter] + programStack ] = r0;
./qcommon/vm_interpreted.c:492:                         src = (int *)&image[
srci ];
./qcommon/vm_interpreted.c:493:                         dest = (int *)&image[
desti ];
./qcommon/vm_interpreted.c:503:                 *(int *)&image[ programStack ]
= programCounter;
./qcommon/vm_interpreted.c:523:                         stomped = *(int
*)&image[ programStack + 4 ];
./qcommon/vm_interpreted.c:525:                         *(int *)&image[
programStack + 4 ] = -1 - programCounter;
./qcommon/vm_interpreted.c:527://VM_LogSyscalls( (int *)&image[ programStack +
4 ] );
./qcommon/vm_interpreted.c:529:                                 intptr_t*
argptr = (intptr_t *)&image[ programStack + 4 ];
./qcommon/vm_interpreted.c:536:                                        
argarr[i] = *(int*)&image[ programStack + 4 + 4*i ];
./qcommon/vm_interpreted.c:546:                         *(int *)&image[
programStack + 4 ] = stomped;
./qcommon/vm_interpreted.c:552:                         programCounter = *(int
*)&image[ programStack ];
./qcommon/vm_interpreted.c:585:                 *(int *)&image[programStack+4]
= programStack + v1;
./qcommon/vm_interpreted.c:605:                 programCounter = *(int
*)&image[ programStack ];
./qcommon/net_ip.c:223:         ((struct sockaddr_in *)s)->sin_addr.s_addr =
*(int *)&a->ip;
./qcommon/net_ip.c:244:         *(int *)&a->ip = ((struct sockaddr_in
*)s)->sin_addr.s_addr;
./qcommon/net_ip.c:530:                         net_from->port = *(short
*)&net_message->data[8];
./qcommon/net_ip.c:643:         *(int *)&socksBuf[4] = ((struct sockaddr_in
*)&addr)->sin_addr.s_addr;
./qcommon/net_ip.c:644:         *(short *)&socksBuf[8] = ((struct sockaddr_in
*)&addr)->sin_port;
./qcommon/net_ip.c:721:                         compareip = (byte *) &((struct
sockaddr_in *) &localIP[index].addr)->sin_addr.s_addr;
./qcommon/net_ip.c:722:                         comparemask = (byte *)
&((struct sockaddr_in *) &localIP[index].netmask)->sin_addr.s_addr;
./qcommon/net_ip.c:731:                         compareip = (byte *) &((struct
sockaddr_in6 *) &localIP[index].addr)->sin6_addr;
./qcommon/net_ip.c:732:                         comparemask = (byte *)
&((struct sockaddr_in6 *) &localIP[index].netmask)->sin6_addr;
./qcommon/net_ip.c:815: if( setsockopt( newsocket, SOL_SOCKET, SO_BROADCAST,
(char *) &i, sizeof(i) ) == SOCKET_ERROR ) {
./qcommon/net_ip.c:842: if( bind( newsocket, (void *)&address, sizeof(address)
) == SOCKET_ERROR ) {
./qcommon/net_ip.c:894:         if(setsockopt(newsocket, IPPROTO_IPV6,
IPV6_V6ONLY, (char *) &i, sizeof(i)) == SOCKET_ERROR)
./qcommon/net_ip.c:922: if( bind( newsocket, (void *)&address, sizeof(address)
) == SOCKET_ERROR ) {
./qcommon/net_ip.c:999:                        (char *)
&curgroup.ipv6mr_interface, sizeof(curgroup.ipv6mr_interface)) < 0)
./qcommon/net_ip.c:1012:        if (setsockopt(multicast6_socket, IPPROTO_IPV6,
IPV6_JOIN_GROUP, (char *) &curgroup, sizeof(curgroup)))
./qcommon/net_ip.c:1032:                        setsockopt(multicast6_socket,
IPPROTO_IPV6, IPV6_LEAVE_GROUP, (char *) &curgroup, sizeof(curgroup));
./qcommon/net_ip.c:1178:        *(int *)&buf[4] = INADDR_ANY;
./qcommon/net_ip.c:1179:        *(short *)&buf[8] = htons( (short)port );      
        // port
./qcommon/net_ip.c:1207:        ((struct sockaddr_in
*)&socksRelayAddr)->sin_addr.s_addr = *(int *)&buf[4];
./qcommon/net_ip.c:1208:        ((struct sockaddr_in
*)&socksRelayAddr)->sin_port = *(short *)&buf[8];
./qcommon/q_math.c:222: ( (byte *)&i )[0] = r * 255;
./qcommon/q_math.c:223: ( (byte *)&i )[1] = g * 255;
./qcommon/q_math.c:224: ( (byte *)&i )[2] = b * 255;
./qcommon/q_math.c:232: ( (byte *)&i )[0] = r * 255;
./qcommon/q_math.c:233: ( (byte *)&i )[1] = g * 255;
./qcommon/q_math.c:234: ( (byte *)&i )[2] = b * 255;
./qcommon/q_math.c:235: ( (byte *)&i )[3] = a * 255;
./jpeg-6b/jmemdos.c:472:#define FIELD_AT(spec,offset,type)  (*((type *)
&(spec.bytes[offset])))
./server/sv_main.c:534: if (!Q_strncmp("connect", (char *) &msg->data[4], 7)) {
./server/sv_rankings.c:428:                    
(void*)&s_ranked_players[index], 
./server/sv_rankings.c:490:                    
(void*)&s_ranked_players[index], 
./server/sv_rankings.c:643:                    
(void*)&s_ranked_players[index], 
./server/sv_rankings.c:662:                            
(void*)&s_ranked_players[index],
./server/sv_rankings.c:930:                                                    
        (void*)&(s_ranked_players[i]),
./sdl/sdl_glimp.c:629:                  qglGetIntegerv(
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
./renderer/tr_surface.c:204:            *(int *)&tess.vertexColors[numv] =
*(int *)p->verts[ i ].modulate;
./renderer/tr_surface.c:648:            newNormalsStorePermute =
vec_lvsl(0,(float *)&newXyzScaleVec);
./renderer/tr_shade_calc.c:1195:                        *(int *)&colors[i*4] =
ambientLightInt;
./renderer/tr_animation.c:163:          //v = (md4Vertex_t *)( ( byte *
)&v->weights[v->numWeights] + 12 );
./renderer/tr_animation.c:554:          v = (mdrVertex_t
*)&v->weights[v->numWeights];
./renderer/tr_shade.c:438:      modulatePerm = vec_lvsl(0,(float *)&modulate);
./renderer/tr_shade.c:525:                      modulateVec = vec_ld(0,(float
*)&modulate);
./renderer/tr_shade.c:754:              * ( int * )&tess.svars.colors[i] =
fog->colorInt;
./renderer/tr_shade.c:845:                                      * ( int *
)&tess.svars.colors[i] = fog->colorInt;
./renderer/tr_bsp.c:353:                R_ColorShiftLightingBytes(
verts[i].color, (byte *)&cv->points[i][7] );
./renderer/tr_light.c:362:      ((byte *)&ent->ambientLightInt)[0] = myftol(
ent->ambientLight[0] );
./renderer/tr_light.c:363:      ((byte *)&ent->ambientLightInt)[1] = myftol(
ent->ambientLight[1] );
./renderer/tr_light.c:364:      ((byte *)&ent->ambientLightInt)[2] = myftol(
ent->ambientLight[2] );
./renderer/tr_light.c:365:      ((byte *)&ent->ambientLightInt)[3] = 0xff;
./renderer/tr_model.c:534:                      cframe = (mdrCompFrame_t *)
&cframe->bones[j];
./renderer/tr_model.c:535:                      frame = (mdrFrame_t *)
&frame->bones[j];
./renderer/tr_model.c:888:                              //v = (md4Vertex_t *)(
( byte * )&v->weights[v->numWeights] + 12 );
./renderer/tr_model.c:889:                              v = (md4Vertex_t *)( (
byte * )&v->weights[v->numWeights]);
./renderer/tr_image.c:360:                                      1 * ((byte
*)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
./renderer/tr_image.c:361:                                      2 * ((byte
*)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
./renderer/tr_image.c:362:                                      2 * ((byte
*)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
./renderer/tr_image.c:363:                                      1 * ((byte
*)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
./renderer/tr_image.c:365:                                      2 * ((byte
*)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
./renderer/tr_image.c:366:                                      4 * ((byte
*)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
./renderer/tr_image.c:367:                                      4 * ((byte
*)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
./renderer/tr_image.c:368:                                      2 * ((byte
*)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
./renderer/tr_image.c:370:                                      2 * ((byte
*)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
./renderer/tr_image.c:371:                                      4 * ((byte
*)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
./renderer/tr_image.c:372:                                      4 * ((byte
*)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
./renderer/tr_image.c:373:                                      2 * ((byte
*)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +
./renderer/tr_image.c:375:                                      1 * ((byte
*)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
./renderer/tr_image.c:376:                                      2 * ((byte
*)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
./renderer/tr_image.c:377:                                      2 * ((byte
*)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
./renderer/tr_image.c:378:                                      1 * ((byte
*)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k];
./tools/asm/q3asm.c:1400:                       ((int *)&header)[i] =
LittleLong( ((int *)&header)[i] );
./tools/lcc/src/bytecode.c:47:                  unsigned *p = (unsigned *)&v.d;
./botlib/be_ai_weap.c:182:              WriteStructure(fp,
&projectileinfo_struct, (char *) &wc->projectileinfo[i]);
./botlib/be_ai_weap.c:187:              WriteStructure(fp, &weaponinfo_struct,
(char *) &wc->weaponinfo[i]);
./botlib/be_ai_weap.c:245:                      if (!ReadStructure(source,
&weaponinfo_struct, (char *) &weaponinfo))
./botlib/be_ai_weap.c:271:                      if (!ReadStructure(source,
&projectileinfo_struct, (char *) &wc->projectileinfo[wc->numprojectiles]))
./q3_ui/ui_spskill.c:304:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.art_frame );
./q3_ui/ui_spskill.c:305:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.art_banner );
./q3_ui/ui_spskill.c:306:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_baby );
./q3_ui/ui_spskill.c:307:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_easy );
./q3_ui/ui_spskill.c:308:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_medium );
./q3_ui/ui_spskill.c:309:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_hard );
./q3_ui/ui_spskill.c:310:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_nightmare );
./q3_ui/ui_spskill.c:311:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.art_skillPic );
./q3_ui/ui_spskill.c:312:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_back );
./q3_ui/ui_spskill.c:313:       Menu_AddItem( &skillMenuInfo.menu, ( void *
)&skillMenuInfo.item_fight );
./q3_ui/ui_team.c:174:  Menu_AddItem( &s_teammain.menu, (void*)
&s_teammain.frame );
./q3_ui/ui_team.c:175:  Menu_AddItem( &s_teammain.menu, (void*)
&s_teammain.joinred );
./q3_ui/ui_team.c:176:  Menu_AddItem( &s_teammain.menu, (void*)
&s_teammain.joinblue );
./q3_ui/ui_team.c:177:  Menu_AddItem( &s_teammain.menu, (void*)
&s_teammain.joingame );
./q3_ui/ui_team.c:178:  Menu_AddItem( &s_teammain.menu, (void*)
&s_teammain.spectate );
./q3_ui/ui_sppostgame.c:473:    Menu_AddItem( &postgameMenuInfo.menu, ( void *
)&postgameMenuInfo.item_menu );
./q3_ui/ui_sppostgame.c:474:    Menu_AddItem( &postgameMenuInfo.menu, ( void *
)&postgameMenuInfo.item_again );
./q3_ui/ui_sppostgame.c:475:    Menu_AddItem( &postgameMenuInfo.menu, ( void *
)&postgameMenuInfo.item_next );
./q3_ui/ui_signup.c:252:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.frame );
./q3_ui/ui_signup.c:253:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.name );
./q3_ui/ui_signup.c:254:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.name_box );
./q3_ui/ui_signup.c:255:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.password );
./q3_ui/ui_signup.c:256:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.password_box );
./q3_ui/ui_signup.c:257:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.again );
./q3_ui/ui_signup.c:258:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.again_box );
./q3_ui/ui_signup.c:259:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.email );
./q3_ui/ui_signup.c:260:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.email_box );
./q3_ui/ui_signup.c:261:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.signup );
./q3_ui/ui_signup.c:262:        Menu_AddItem( &s_signup.menu, (void*)
&s_signup.cancel );
./q3_ui/ui_rankings.c:390:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.frame );
./q3_ui/ui_rankings.c:391:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.login );
./q3_ui/ui_rankings.c:392:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.logout );
./q3_ui/ui_rankings.c:393:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.create );
./q3_ui/ui_rankings.c:394:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.spectate );
./q3_ui/ui_rankings.c:395:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.setup );
./q3_ui/ui_rankings.c:396:      Menu_AddItem( &s_rankings.menu, (void*)
&s_rankings.leave );
./q3_ui/ui_options.c:210:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.banner );
./q3_ui/ui_options.c:211:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.framel );
./q3_ui/ui_options.c:212:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.framer );
./q3_ui/ui_options.c:213:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.graphics );
./q3_ui/ui_options.c:214:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.display );
./q3_ui/ui_options.c:215:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.sound );
./q3_ui/ui_options.c:216:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.network );
./q3_ui/ui_options.c:217:       Menu_AddItem( &s_options.menu, ( void * )
&s_options.back );
./q3_ui/ui_video.c:1120:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.banner );
./q3_ui/ui_video.c:1121:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.framel );
./q3_ui/ui_video.c:1122:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.framer );
./q3_ui/ui_video.c:1124:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.graphics );
./q3_ui/ui_video.c:1125:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.display );
./q3_ui/ui_video.c:1126:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.sound );
./q3_ui/ui_video.c:1127:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.network );
./q3_ui/ui_video.c:1129:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.list );
./q3_ui/ui_video.c:1130:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.driver );
./q3_ui/ui_video.c:1131:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.allow_extensions );
./q3_ui/ui_video.c:1132:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.mode );
./q3_ui/ui_video.c:1133:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.colordepth );
./q3_ui/ui_video.c:1134:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.fs );
./q3_ui/ui_video.c:1135:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.lighting );
./q3_ui/ui_video.c:1136:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.geometry );
./q3_ui/ui_video.c:1137:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.tq );
./q3_ui/ui_video.c:1138:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.texturebits );
./q3_ui/ui_video.c:1139:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.filter );
./q3_ui/ui_video.c:1140:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.driverinfo );
./q3_ui/ui_video.c:1142:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.back );
./q3_ui/ui_video.c:1143:        Menu_AddItem( &s_graphicsoptions.menu, ( void *
) &s_graphicsoptions.apply );
./q3_ui/ui_rankstatus.c:147:    Menu_AddItem( &s_rankstatus.menu, (void*)
&s_rankstatus.frame );
./q3_ui/ui_rankstatus.c:148:    Menu_AddItem( &s_rankstatus.menu, (void*)
&s_rankstatus.message );
./q3_ui/ui_rankstatus.c:149:    Menu_AddItem( &s_rankstatus.menu, (void*)
&s_rankstatus.ok );
./q3_ui/ui_network.c:230:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.banner );
./q3_ui/ui_network.c:231:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.framel );
./q3_ui/ui_network.c:232:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.framer );
./q3_ui/ui_network.c:233:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.graphics );
./q3_ui/ui_network.c:234:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.display );
./q3_ui/ui_network.c:235:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.sound );
./q3_ui/ui_network.c:236:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.network );
./q3_ui/ui_network.c:237:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.rate );
./q3_ui/ui_network.c:238:       Menu_AddItem( &networkOptionsInfo.menu, ( void
* ) &networkOptionsInfo.back );
./q3_ui/ui_controls2.c:282:     (menucommon_s *)&s_controls.alwaysrun,     
./q3_ui/ui_controls2.c:283:     (menucommon_s *)&s_controls.run,            
./q3_ui/ui_controls2.c:284:     (menucommon_s *)&s_controls.walkforward,
./q3_ui/ui_controls2.c:285:     (menucommon_s *)&s_controls.backpedal,
./q3_ui/ui_controls2.c:286:     (menucommon_s *)&s_controls.stepleft,      
./q3_ui/ui_controls2.c:287:     (menucommon_s *)&s_controls.stepright,     
./q3_ui/ui_controls2.c:288:     (menucommon_s *)&s_controls.moveup,        
./q3_ui/ui_controls2.c:289:     (menucommon_s *)&s_controls.movedown,      
./q3_ui/ui_controls2.c:290:     (menucommon_s *)&s_controls.turnleft,      
./q3_ui/ui_controls2.c:291:     (menucommon_s *)&s_controls.turnright,     
./q3_ui/ui_controls2.c:292:     (menucommon_s *)&s_controls.sidestep,
./q3_ui/ui_controls2.c:297:     (menucommon_s *)&s_controls.attack,           
./q3_ui/ui_controls2.c:298:     (menucommon_s *)&s_controls.nextweapon,
./q3_ui/ui_controls2.c:299:     (menucommon_s *)&s_controls.prevweapon,
./q3_ui/ui_controls2.c:300:     (menucommon_s *)&s_controls.autoswitch,    
./q3_ui/ui_controls2.c:301:     (menucommon_s *)&s_controls.chainsaw,         
./q3_ui/ui_controls2.c:302:     (menucommon_s *)&s_controls.machinegun,
./q3_ui/ui_controls2.c:303:     (menucommon_s *)&s_controls.shotgun,          
./q3_ui/ui_controls2.c:304:     (menucommon_s *)&s_controls.grenadelauncher,
./q3_ui/ui_controls2.c:305:     (menucommon_s *)&s_controls.rocketlauncher,   
./q3_ui/ui_controls2.c:306:     (menucommon_s *)&s_controls.lightning,   
./q3_ui/ui_controls2.c:307:     (menucommon_s *)&s_controls.railgun,          
./q3_ui/ui_controls2.c:308:     (menucommon_s *)&s_controls.plasma,           
./q3_ui/ui_controls2.c:309:     (menucommon_s *)&s_controls.bfg,              
./q3_ui/ui_controls2.c:314:     (menucommon_s *)&s_controls.sensitivity,
./q3_ui/ui_controls2.c:315:     (menucommon_s *)&s_controls.smoothmouse,
./q3_ui/ui_controls2.c:316:     (menucommon_s *)&s_controls.invertmouse,
./q3_ui/ui_controls2.c:317:     (menucommon_s *)&s_controls.lookup,
./q3_ui/ui_controls2.c:318:     (menucommon_s *)&s_controls.lookdown,
./q3_ui/ui_controls2.c:319:     (menucommon_s *)&s_controls.mouselook,
./q3_ui/ui_controls2.c:320:     (menucommon_s *)&s_controls.freelook,
./q3_ui/ui_controls2.c:321:     (menucommon_s *)&s_controls.centerview,
./q3_ui/ui_controls2.c:322:     (menucommon_s *)&s_controls.zoomview,
./q3_ui/ui_controls2.c:323:     (menucommon_s *)&s_controls.joyenable,
./q3_ui/ui_controls2.c:324:     (menucommon_s *)&s_controls.joythreshold,
./q3_ui/ui_controls2.c:329:     (menucommon_s *)&s_controls.showscores, 
./q3_ui/ui_controls2.c:330:     (menucommon_s *)&s_controls.useitem,
./q3_ui/ui_controls2.c:331:     (menucommon_s *)&s_controls.gesture,
./q3_ui/ui_controls2.c:332:     (menucommon_s *)&s_controls.chat,
./q3_ui/ui_controls2.c:333:     (menucommon_s *)&s_controls.chat2,
./q3_ui/ui_controls2.c:334:     (menucommon_s *)&s_controls.chat3,
./q3_ui/ui_controls2.c:335:     (menucommon_s *)&s_controls.chat4,
./q3_ui/ui_startserver.c:1469:  Menu_AddItem( &s_serveroptions.menu, (void*)
&s_serveroptions.punkbuster );
./q3_ui/ui_sound.c:274: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.banner );
./q3_ui/ui_sound.c:275: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.framel );
./q3_ui/ui_sound.c:276: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.framer );
./q3_ui/ui_sound.c:277: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.graphics );
./q3_ui/ui_sound.c:278: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.display );
./q3_ui/ui_sound.c:279: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.sound );
./q3_ui/ui_sound.c:280: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.network );
./q3_ui/ui_sound.c:281: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.sfxvolume );
./q3_ui/ui_sound.c:282: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.musicvolume );
./q3_ui/ui_sound.c:283: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.quality );
./q3_ui/ui_sound.c:284://       Menu_AddItem( &soundOptionsInfo.menu, ( void *
) &soundOptionsInfo.a3d );
./q3_ui/ui_sound.c:285: Menu_AddItem( &soundOptionsInfo.menu, ( void * )
&soundOptionsInfo.back );
./q3_ui/ui_display.c:227:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.banner );
./q3_ui/ui_display.c:228:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.framel );
./q3_ui/ui_display.c:229:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.framer );
./q3_ui/ui_display.c:230:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.graphics );
./q3_ui/ui_display.c:231:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.display );
./q3_ui/ui_display.c:232:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.sound );
./q3_ui/ui_display.c:233:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.network );
./q3_ui/ui_display.c:234:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.brightness );
./q3_ui/ui_display.c:235:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.screensize );
./q3_ui/ui_display.c:236:       Menu_AddItem( &displayOptionsInfo.menu, ( void
* ) &displayOptionsInfo.back );
./q3_ui/ui_serverinfo.c:264:    Menu_AddItem( &s_serverinfo.menu, (void*)
&s_serverinfo.banner );
./q3_ui/ui_serverinfo.c:265:    Menu_AddItem( &s_serverinfo.menu, (void*)
&s_serverinfo.framel );
./q3_ui/ui_serverinfo.c:266:    Menu_AddItem( &s_serverinfo.menu, (void*)
&s_serverinfo.framer );
./q3_ui/ui_serverinfo.c:267:    Menu_AddItem( &s_serverinfo.menu, (void*)
&s_serverinfo.add );
./q3_ui/ui_serverinfo.c:268:    Menu_AddItem( &s_serverinfo.menu, (void*)
&s_serverinfo.back );
./q3_ui/ui_connect.c:213:               Menu_AddItem( &s_ingame_menu, ( void *
) &s_customize_player_action );
./q3_ui/ui_login.c:178: Menu_AddItem( &s_login.menu, (void*) &s_login.frame );
./q3_ui/ui_login.c:179: Menu_AddItem( &s_login.menu, (void*) &s_login.name );
./q3_ui/ui_login.c:180: Menu_AddItem( &s_login.menu, (void*) &s_login.name_box
);
./q3_ui/ui_login.c:181: Menu_AddItem( &s_login.menu, (void*) &s_login.password
);
./q3_ui/ui_login.c:182: Menu_AddItem( &s_login.menu, (void*)
&s_login.password_box );
./q3_ui/ui_login.c:183: Menu_AddItem( &s_login.menu, (void*) &s_login.login );
./q3_ui/ui_login.c:184: Menu_AddItem( &s_login.menu, (void*) &s_login.cancel );
./q3_ui/ui_servers2.c:1555:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.banner );
./q3_ui/ui_servers2.c:1557:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.master );
./q3_ui/ui_servers2.c:1558:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.gametype );
./q3_ui/ui_servers2.c:1559:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.sortkey );
./q3_ui/ui_servers2.c:1560:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.showfull);
./q3_ui/ui_servers2.c:1561:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.showempty );
./q3_ui/ui_servers2.c:1563:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.mappic );
./q3_ui/ui_servers2.c:1564:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.list );
./q3_ui/ui_servers2.c:1565:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.status );
./q3_ui/ui_servers2.c:1566:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.statusbar );
./q3_ui/ui_servers2.c:1567:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.arrows );
./q3_ui/ui_servers2.c:1568:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.up );
./q3_ui/ui_servers2.c:1569:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.down );
./q3_ui/ui_servers2.c:1571:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.remove );
./q3_ui/ui_servers2.c:1572:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.back );
./q3_ui/ui_servers2.c:1573:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.specify );
./q3_ui/ui_servers2.c:1574:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.refresh );
./q3_ui/ui_servers2.c:1575:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.create );
./q3_ui/ui_servers2.c:1576:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.go );
./q3_ui/ui_servers2.c:1578:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.punkbuster );
./q3_ui/ui_servers2.c:1579:     Menu_AddItem( &g_arenaservers.menu, (void*)
&g_arenaservers.pblogo );
./client/cl_cin.c:450:                          blit8_32( (byte
*)&vq8[(*data)*128], status[index], spl );
./client/cl_cin.c:469:                                                 
blit4_32( (byte *)&vq4[(*data)*32], status[index], spl );
./client/cl_cin.c:473:                                                 
blit2_32( (byte *)&vq2[(*data)*8], status[index], spl );
./client/cl_cin.c:475:                                                 
blit2_32( (byte *)&vq2[(*data)*8], status[index]+8, spl );
./client/cl_cin.c:477:                                                 
blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2, spl );
./client/cl_cin.c:479:                                                 
blit2_32( (byte *)&vq2[(*data)*8], status[index]+spl*2+8, spl );
./client/cl_main.c:381:                                                  (char
*) &clc.voipOutgoingData[wpos+1],
./client/cl_main.c:2109:                NET_OutOfBandData( NS_CLIENT,
clc.serverAddress, (byte *) &data[0], i+10 );
./client/snd_mix.c:262:         ((short *)&volume_vec)[0] = leftvol;
./client/snd_mix.c:263:         ((short *)&volume_vec)[1] = leftvol;
./client/snd_mix.c:264:         ((short *)&volume_vec)[4] = leftvol;
./client/snd_mix.c:265:         ((short *)&volume_vec)[5] = leftvol;
./client/snd_mix.c:266:         ((short *)&volume_vec)[2] = rightvol;
./client/snd_mix.c:267:         ((short *)&volume_vec)[3] = rightvol;
./client/snd_mix.c:268:         ((short *)&volume_vec)[6] = rightvol;
./client/snd_mix.c:269:         ((short *)&volume_vec)[7] = rightvol;


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