[Bug 3703] New: restoring the valued pre-SDL window behaviour
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Jun 29 01:40:52 EDT 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3703
Summary: restoring the valued pre-SDL window behaviour
Product: Quake 3
Version: SVN HEAD
Platform: All
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: devhc97 at gmail.com
QAContact: quake3-bugzilla at icculus.org
Before SDL, the windows behaved differently than with SDL now, everyone is
cursing at the new one.
Old behaviour:
The mouse is released from the center of the window when the console is opened,
or when the application loses focus, through task switching (win key, alt+tab).
Current behaviour:
Simple task switching is impossible, because the mouse will hardly get unlocked
from the window. Even if so, it will get kicked everytime it passes over the
window. You can open the console for this, but it is annoying to do so, and
it's blocking half of the window. But after getting back into the game, in both
cases (using the console, or ALT+TABbing) a mouse movement hitch occurs.
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