[Bug 3703] New: restoring the valued pre-SDL window behaviour

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Jun 29 01:40:52 EDT 2008


http://bugzilla.icculus.org/show_bug.cgi?id=3703

           Summary: restoring the valued pre-SDL window behaviour
           Product: Quake 3
           Version: SVN HEAD
          Platform: All
        OS/Version: Windows XP
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: devhc97 at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Before SDL, the windows behaved differently than with SDL now, everyone is
cursing at the new one.

Old behaviour:
The mouse is released from the center of the window when the console is opened,
or when the application loses focus, through task switching (win key, alt+tab).

Current behaviour:
Simple task switching is impossible, because the mouse will hardly get unlocked
from the window. Even if so, it will get kicked everytime it passes over the
window. You can open the console for this, but it is annoying to do so, and
it's blocking half of the window. But after getting back into the game, in both
cases (using the console, or ALT+TABbing) a mouse movement hitch occurs.


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