[Bug 3683] New: R_FIndShader(): negative lightmap indexes cause stray pointers
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Jun 13 06:30:19 EDT 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3683
Summary: R_FIndShader(): negative lightmap indexes cause stray
pointers
Product: Quake 3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: bnoordhuis at gmail.com
QAContact: quake3-bugzilla at icculus.org
And you end up with a surreal image on your screen or, more likely, a segfault.
Negative indexes are allowed (-1 to -4 are reserved for built-in lightmaps) but
R_FindShader() fails to check for indexes < -4. When later on said index is
used to index an array, Unpredictable Behaviour emerges. Though, perhaps, not
really unpredictable.
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