[Bug 3674] New: s_alGain is probably way too low.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Jun 7 20:04:26 EDT 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3674
Summary: s_alGain is probably way too low.
Product: Quake 3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Sound
AssignedTo: zakk at icculus.org
ReportedBy: icculus at icculus.org
QAContact: quake3-bugzilla at icculus.org
snd_openal.c does this in S_AL_Init() ...
s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE );
...and multiplies all sources' gains by this value.
This is at best redundant with s_volume, but that line makes the default to
play all sounds at 40% of their normal volume. Is there a good reason for this?
--ryan.
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