[Bug 3674] New: s_alGain is probably way too low.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Jun 7 20:04:26 EDT 2008


http://bugzilla.icculus.org/show_bug.cgi?id=3674

           Summary: s_alGain is probably way too low.
           Product: Quake 3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Sound
        AssignedTo: zakk at icculus.org
        ReportedBy: icculus at icculus.org
         QAContact: quake3-bugzilla at icculus.org


snd_openal.c does this in S_AL_Init() ...

    s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE );

...and multiplies all sources' gains by this value.

This is at best redundant with s_volume, but that line makes the default to
play all sounds at 40% of their normal volume. Is there a good reason for this?

--ryan.


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