[Bug 3737] New: Massive fps boost when I change texture detail while my map is running
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Aug 7 11:37:53 EDT 2008
http://bugzilla.icculus.org/show_bug.cgi?id=3737
Summary: Massive fps boost when I change texture detail while my
map is running
Product: Quake 3
Version: 1.35
Platform: PC
URL: http://quake3world.com/forum/viewtopic.php?f=10&t=37909&
p=715151
OS/Version: Windows XP
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: info at monkeysofdoom.org
QAContact: quake3-bugzilla at icculus.org
(This refers to ioq3 version 1.35 - Hope this is the right place)
I start my custom map and it runs with about 25 fps (which is no surprise as it
is pretty detailed)... But when I go into the settings and move the "Texture
Detail" slide - no matter into which direction! - I get a massive fps boost up
to 200 fps!
I'm no technician at all, but got a hint that it might have something to do
with the shader processing (it doesn't occur when I run the map with
r_vertexlight 0").
I posted it here:
http://quake3world.com/forum/viewtopic.php?f=10&t=37909&p=715151
Thanks in advance!
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