[Bug 3206] Mouse Acceleration in Mac OS X

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Jun 27 19:33:46 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3206





------- Comment #7 from kmcquillan at gmail.com  2007-06-27 19:33 EDT -------
well i made only one change in the make file, and that was to add -framework
IOKit which is required for the actual fix, not sure why the diff makes it look
so out of hand.. sorry...

under "setup and build - mac os x"

ifeq ($(USE_SDL),1)
+    BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 \
+      -I$(SDLHDIR)/include
+    GL_CFLAGS =
+    # We copy sdlmain before ranlib'ing it so that subversion doesn't think
+    #  the file has been modified by each build.
+    LIBSDLMAIN=$(B)/libSDLmain.a
+    LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
+    # We import the IOKit for Mac OS X mouse acceleration.
+    CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \
+      $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
+  else
+    # !!! FIXME: frameworks: OpenGL, Carbon, etc...
+    #CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
+  endif


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