[Bug 3261] Changing sound quality causes ioquake3 to segfault
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Jul 22 15:22:07 EDT 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3261
------- Comment #3 from rjisaac at gmail.com 2007-07-22 15:22 EDT -------
This behavior only happens when the binary is compiled with
USE_OPENAL_DLOPEN=0, with USE_OPENAL_DLOPEN=1 sound quality changes happen
normally.
Tested on rev 1119 (and on open arena which is 1107).
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