[Bug 3262] New: lightmaps cause texture data loss
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Jul 12 02:14:44 EDT 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3262
Summary: lightmaps cause texture data loss
Product: Quake 3
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: major
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: kmcquillan at gmail.com
QAContact: quake3-bugzilla at icculus.org
in quake 3's rendering process, lightmaps and the texture are blended together
then dlights and other lights come after, this cuases a problem because all
light that is applied after the texture is applied will not be able to properly
light the map since the lightmap has already been blended with the texture
this can be seen on nearly any quake map using nearly any graphic settings as
long as dlights are turned on, simply fire a rocket at a wall where a section
of the wall is shaded and notice how as the rocket passes this area, the shadow
remains despite the dlight's illuminating effects on the wall.
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