[Bug 3422] ioq3 framebuffer object support

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Dec 28 03:21:23 EST 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3422





------- Comment #10 from gordallott at gmail.com  2007-12-28 03:21 EDT -------
(In reply to comment #9)
> I would like to note that this patch breaks NVIDIA Full-Screen Anti-Aliasing.
> This means diminished performance with no anti-aliasing effect.
> 

framebuffer objects by default do not support anti-aliasing and since this is
an outside influance (forcing anti-aliasing via a driver config option) i
wouldn't count it as a bug or anything. if someone were to add in engine
support to the engine for anti-aliasing it could theoretically work.


-- 
Configure bugmail: http://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug, or are watching the QA contact.



More information about the quake3-bugzilla mailing list