[Bug 3478] Overbrights do not work on Windows
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Dec 18 06:52:23 EST 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3478
------- Comment #1 from Jayschwa at Gmail.com 2007-12-18 06:52 EDT -------
Upon further investigation, it seems that overbrights only work if
glConfig.deviceSupportsGamma is true. This is set in sdl_glimp.c with the line
glConfig.deviceSupportsGamma = !!( SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0 );
I guess this is an SDL problem. Overbrights function properly in id's client
and before the unified-SDL merge.
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