[Bug 3478] Overbrights do not work on Windows

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Dec 18 06:52:23 EST 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3478





------- Comment #1 from Jayschwa at Gmail.com  2007-12-18 06:52 EDT -------
Upon further investigation, it seems that overbrights only work if
glConfig.deviceSupportsGamma is true. This is set in sdl_glimp.c with the line
glConfig.deviceSupportsGamma = !!( SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0 );

I guess this is an SDL problem. Overbrights function properly in id's client
and before the unified-SDL merge.


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