[Bug 3330] Memory write passed the end of allocated array

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 28 03:56:15 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3330


info at dbwatersports.com changed:

           What    |Removed                     |Added
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             Status|NEW                         |ASSIGNED




------- Comment #2 from info at dbwatersports.com  2007-08-28 03:56 EDT -------
I went through the code a little more, and there is a large problem in the
code. Please ignore this until I get a chance to post an updated diff file. The
short version is that I found that in the StartServer_Cache routine, the array
is written for ALL arenas that are found. This means that anyone with more than
64 maps will have memory overwritten. The previously stated problem only
occurred if there were more than 64 arenas that matched the gametype. Thanks...


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