[Bug 3323] math routine performance tweaks

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Aug 23 11:35:02 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3323





------- Comment #5 from tim at ngus.net  2007-08-23 11:35 EDT -------
A performance comparison between all three would help, as would some
correctness verification. I don't want to be making fundamental changes to math
functions without thorough proof it makes sense. One thing you have to bear in
mind is that existing Q3 mods are all using the existing
RotatePointAroundVector, so you don't want the resultants differing, even if
it's only by a small quantity as that can cause prediction misses and other
weirdness.


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