[Bug 3303] New: CG_DrawStatusBar() in cg_draw.c
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Aug 12 02:45:20 EDT 2007
http://bugzilla.icculus.org/show_bug.cgi?id=3303
Summary: CG_DrawStatusBar() in cg_draw.c
Product: Quake 3
Version: unspecified
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: info at dbwatersports.com
QAContact: quake3-bugzilla at icculus.org
The function CG_DrawStatusBar is wrapped in a:
#ifndef MISSIONPACK
#endif
Inside of the function, there are two pieces of code that are wrapped in
#ifdef MISSIONPACK
#endif
The code seems to be related to the GT_HARVESTER gametype and is associated
with drawing the redCubeModel or blueCubeModel. Because of the #ifndef, this
code will never be included. I don't know if this is a bug or a way to make
sure that the code never gets executed, but I thought I would enter this and
find out from the powers that be.
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