[Bug 3303] New: CG_DrawStatusBar() in cg_draw.c

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Aug 12 02:45:20 EDT 2007


http://bugzilla.icculus.org/show_bug.cgi?id=3303

           Summary: CG_DrawStatusBar() in cg_draw.c
           Product: Quake 3
           Version: unspecified
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: info at dbwatersports.com
         QAContact: quake3-bugzilla at icculus.org


The function CG_DrawStatusBar is wrapped in a:

#ifndef MISSIONPACK
#endif

Inside of the function, there are two pieces of code that are wrapped in
#ifdef MISSIONPACK
#endif

The code seems to be related to the GT_HARVESTER gametype and is associated
with drawing the redCubeModel or blueCubeModel. Because of the #ifndef, this
code will never be included. I don't know if this is a bug or a way to make
sure that the code never gets executed, but I thought I would enter this and
find out from the powers that be.


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