[quake2] Quake2 skydistance patch

Brendan Burns brendanburns at comcast.net
Tue Sep 6 18:47:32 EDT 2005


Whoops, fixed now, thanks...

Actually, I'm beginning another (hopefully my last) in a computer
science PhD program.

I don't know if its good or bad, but I was born in 1976... ;-P

--brendan


On Tue, 2005-09-06 at 22:05 +0100, Nick Warne wrote:
> On Tuesday 06 September 2005 14:09, Brendan Burns wrote:
> 
> > I think before I release, I'm going to put in a compile flag that allows
> > someone to switch back to the old values in case someone is running an
> > old graphics card...
> 
> I see on the diff you put wrong value in gl_rmain.c
> 
> For the new resized skybox:
> 
> MYgluPerspective (r_newrefdef.fov_y,  screenaspect,  4,  4096);
> 
> should be:
> 
> MYgluPerspective (r_newrefdef.fov_y,  screenaspect,  4.00,  8192.00);
> 
> so that it ties in with the new:
> 
> gl_warp increase the sky box size from default 2300 to 4096:
> 
>         b[0] = s * 4096.00;
>         b[1] = t * 4096.00;
>         b[2] = 4096.00;
> 
> as per my table:
> 
> Drawing up a table based on original code of 
> skydistance, boxsize, and farz, we get:
> 
> sd      bs      farz
> 500     248     512
> 1000    748     2048
> 1500    1248    4096
> 2500    1996    4096
> 3000    2496    8192
> 4500    3996    8192 * this is the max setting needed
> 5000    4244    16384
> 9000    7992    16384
> 
> 
> But yes, I agree - maybe have a default CVAR skybox 0 for standard, and CVAR 
> skybox 1 for the bigger box.
> 
> Nick
> 
> 




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