[quake2] Quake2 skydistance patch
Nick Warne
nick at linicks.net
Mon Sep 5 16:30:24 EDT 2005
On Friday 26 August 2005 12:42, Nick Warne wrote:
> On Friday 26 August 2005 10:59, Nick Warne wrote:
> > Hi Brendan,
> >
> > On Friday 26 August 2005 00:23, brendanburns at comcast.net wrote:
> > > if (skydistance->modified)
> > > {
> > > skydistance->modified = false;
> > > boxsize = skydistance->value;
> > > boxsize -= 252 * ceil(boxsize / 2300);
> > > farz = pow(2,floor(log(boxsize))+1);
> > > ri.Con_Printf(PRINT_DEVELOPER, "farz now set to %g\n",
> > > farz); }
> >
> > This doesn't work for me - all I get is a corrupt display when entering a
> > map - doesn't crash though, just all messed up.
Brendan,
Did you look at this - it corrupts display for me...
See my follow up messages in same thread.
Nick
--
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."
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