[quake2] Quake2 skydistance patch

Nick Warne nick at linicks.net
Mon Sep 5 16:30:24 EDT 2005


On Friday 26 August 2005 12:42, Nick Warne wrote:
> On Friday 26 August 2005 10:59, Nick Warne wrote:
> > Hi Brendan,
> >
> > On Friday 26 August 2005 00:23, brendanburns at comcast.net wrote:
> > > if (skydistance->modified)
> > >          {
> > >            skydistance->modified = false;
> > >            boxsize = skydistance->value;
> > >            boxsize -= 252 * ceil(boxsize / 2300);
> > >            farz = pow(2,floor(log(boxsize))+1);
> > >            ri.Con_Printf(PRINT_DEVELOPER, "farz now set to %g\n",
> > > farz); }
> >
> > This doesn't work for me - all I get is a corrupt display when entering a
> > map - doesn't crash though, just all messed up.

Brendan,

Did you look at this - it corrupts display for me...

See my follow up messages in same thread.

Nick

-- 
"When you're chewing on life's gristle,
Don't grumble, Give a whistle..."



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