[quake2] quake2 vsync & q2max044.
philip murray
philipihmurray at hotmail.com
Tue Nov 15 03:44:16 EST 2005
If the larger maxpack.pak is 16bit and the smaller one 8bit then i'll stick
to the 16bit one as it should be better i think. but for the sake of
tinkering i tried to load up q2 with 3.7mb maxpak.pak and then switch to
8bit but it just gives a blank screen which i exit via ctrl+c and this is
left in the console:
"Using XFree86-VidModeExtension Version 2.2
I: got 8 bits of red
I: got 8 bits of blue
I: got 8 bits of green
I: got 24 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
Using hardware gamma
murray at zippy:/mnt/special/Games/fps/q2_files/q2_game/quake2_max$ "
if i just replace the 16bit maxpak.pak with the 8bit one it gives the error:
"Error: Missing Particle Picture: particles/beam.jpg"
i cant find the config.cfg file for quake2max, the vanilla quake2 one is in
~/.quake2/baseq2 easy enough, any idea where the q2max one might be, or if
there is a command-line entry to set 8 or 16bit. oh, and i do have all three
8/16/24 depth modes available in xorg.conf.
But, i doubt getting q2maxpak sorted out will stop it from randomly
crashing, so i was really hoping someone might know what to do about the
panning flicker in q2non-max. or are there any other alternative q2max-type
engines available that work in linux?
Thanks,
Philip.
----Original Message Follows----
From: Nelson Marques <nmarques at netvisao.pt>
Reply-To: quake2 at icculus.org
To: quake2 at icculus.org
Subject: Re: [quake2] quake2 vsync & q2max044.
Date: Tue, 15 Nov 2005 01:02:35 +0000
You need to set 8bit texture on I think to use that pack... read the docs
but I think that's the trick...
NM
philip murray wrote:
>Hi,
>
>I'm trying top get Q2 to work on my Slackware 10.2 box (i'm trying to get
>the whole q1-q4 series running, but q3 & q4 are *too* easy to install :oP
>). I'm using the icculus quake2-v0.16.1.tar.gz file. i have followed the
>readme file & successfully got both the vanilla & q2Max versions working in
>separate directories. well mostly.
>
>the vanilla version suffers from annoying 'almost-flicker' when
>panning/strafing which would probably be solved by enabling vsync, but i
>cant find out how to do this. i just think this has always been an issue
>with q2. i cant find any command line to do this in the config.cfg, nor
>within the nvidia-setting program, googling also didnt get any answer.
>
>the q2max version went in fine also, although the maxpak.pak from the
>q2max-0.44 doesnt seem to work, it gives the blaster.jpeg missing error, i
>tried placing it both in the main baseq2 directory & /home/.quake2/baseq2
>directory as suggested, but neither worked. but the one linked within the
>0.16.1 readme file seems to work ok, and it is a bigger file (3.1mb vs
>1.7mb). the q2max just seems a bit flakey & crashes out at various times,
>sometimes doing the retpeat terminal spew which needs a ctrl+c to kill.
>
>i'd like to just fix the vanilla q2 version, if any suggestions about the
>q2max version are forthcoming i could try them too as maybe q2max is the
>best way to escape the strafe flickering.
>
>here's the command i use to start it (both versions);
>
>LD_PRELOAD=libGL.so.1 ./quake2 +set vid_ref glx +set gl_driver libGL.so.1
>+set _windowed_mouse 1
>
>Oh, and is there a mailing list archive as I'm probably asking simple
>questions that have been answered before (sorry if i am), but i cant find
>one on the icculus/q2 website, because i could traul it for answers too.
>
>Thanks,
>
>Philip.
>
>
>
>
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