[quake2] Problem with physics and high fps.

Anders Storsveen wakko at generation.no
Wed Mar 23 18:43:41 EST 2005


this might actually have something to do with vsync being turned on, I  
experimented a little today, and I felt that it went in slow motion when  
having vsync on.

On Thu, 17 Mar 2005 22:29:12 +0100, Anders Storsveen <wakko at generation.no>  
wrote:

> dunno, a long time ago. New installation of linux and new version og  
> quake2 since then. I just made the first post to tell I was glad it was  
> fixed ;)
>
> On Thu, 17 Mar 2005 21:58:40 +0100, Nick Warne <nick at linicks.net> wrote:
>
>> So what did you change to fix?
>>
>> Nick
>>
>> On Thursday 17 March 2005 20:50, Anders Storsveen wrote:
>>> well, I don't have this problem any more, so I really can't do any  
>>> tests
>>> with it. I mentioned that earlier.
>>>
>>> On Thu, 17 Mar 2005 21:32:23 +0100, Karen Pouelle  
>>> <hockeyvixen at yahoo.ca>
>>>
>>> wrote:
>>> > --- Anders Storsveen <wakko at generation.no> wrote:
>>> >> well my original problem with it wasnt that I wanted it gone, I  
>>> wanted
>>> >> it
>>> >> be as in windows. because I had a "bug" that made me walk slower  
>>> than a
>>> >> player with the same settings in windows. I actually lost a "sprint"
>>> >> over
>>> >> the edge (no bunnyjumping)... hehe
>>> >
>>> > Perhaps you can use the speed exploit to win your sprint - lower  
>>> than 10
>>> > fps,
>>> > and the server seems to "push" you along faster - not sure if that's  
>>> due
>>> > to
>>> > prediction or some math rounding bug.
>>> >
>>> > Without more information, other than all things being equal but your
>>> > Windows
>>> > client is winning the race, perhaps your Linux renderer is too slow  
>>> or
>>> > too
>>> > fast.   Try having your friend operate your client and you, his.
>>> > cl_maxfps
>>> > being equal and somewhat low, I'd try to find what else is  
>>> different, as
>>> > I
>>> > can't really speculate what could be the difference otherwise.   
>>> Given the
>>> > same code, you can get this sort of difference between compilers.
>>> > There's
>>> > really no way to tell without eliminating many of the possible  
>>> variables.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >  
>>> ______________________________________________________________________
>>> > Post your free ad now! http://personals.yahoo.ca
>>
>
>
>



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