[quake2] To all the mouse problem peoples

Anders Storsveen wakko at generation.no
Fri Mar 18 16:10:26 EST 2005

On Fri, 18 Mar 2005 03:39:00 +0100, Anders Storsveen <wakko at generation.no>  

> On Fri, 18 Mar 2005 03:15:41 +0100, Julien Langer <jlanger at zigweb.de>  
> wrote:
>>> I haven't seen an single computer where quake3 has had mouse  
>>> acceleration
>>> off (though this is not a problem, I'm pretty sure you have mouse
>>> acceleration). If you follow my description you will think so too.
>>> In the quake3 menu, first thing you see, move the mouse to the var  
>>> left or
>>> right. then mark off a little area (about 15cm) by putting an obstacle  
>>> on
>>> each side (some books there or something). move the mouse slowly to the
>>> other obstacle (use about 15 seconds or more), then mark off how much  
>>> the
>>> mouse moved on the screen (mine moved to the middle of the screen. THEN
>>> move it back to where you started (don't move the obstacles) then move  
>>> the
>>> mouse quickly to the other obstacle, like under one second. Then my  
>>> mouse
>>> was stopped on the other side of the screen. THIS means that you have
>>> mouse acceleration.
>>> Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde
>>> setup.
>> Ok...
>> I placed two books on my mouse pad in the exact distance to be able to
>> do a 360° turn in the game. (I couldn't try this in the q3 menu since
>> the mouse speed in the menu is so high that the cursor moves from one
>> border to the other by just moving the mouse 1 cm on the pad)
> the fact that you have very high sens in the quake3 menu may be an  
> indication that you infact don't have mouse acceleration!
> do you have dgamouse enabled? Please PLEASE tell me all your settings  
> specs, please post your xorg.conf and every setting you can think of :)
just bumping this suggestion that the fact that you have high sens would  
indicate no mouse acc, I believe its the same in some windows games, when  
you get mouseacc off in cs the sens is very high!

why oh why!

>> I moved the mouse veeery slow from the first book to the second and It
>> did a complete 360° turn.
>> I moved the mouse back to the other book very fast, and again did a 360°
>> turn.
>> I tried this 20 or 30 times, moving the mouse slowly from one book to
>> the other, and moving it fast. And it really did always a 360° turn. Not
>> more and not less. (except when I accidentally pushed the books a few
>> millimetres with the mouse ;))
>> And I know how mouse acceleration "feels". I played quake3 with in-game
>> mouse acceleration for quite some time.
>> So I really can't see any acceleration there.
>> Oh and the mouse is always exactly the same, no matter what I have set
>> up with xset. Quake 3 (and other games) accesses the mouse directly.
>> Maybe you should try to enable DGA in your Xserver?
> I need to have this enabled to get xrandr to work, this disables  
> dga-mouse too right?
>      SubSection  "extmod"
>          Option  "omit xfree86-dga"
>      EndSubSection
>> Regards,
>> Julien

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