[quake2] difference between glx and sdl opengl implementation

Anders Storsveen wakko at generation.no
Thu Mar 17 22:13:06 EST 2005


you see it too? where and how do I set cvars? would be cool to get sdl to  
look like glx.

On Fri, 18 Mar 2005 03:51:51 +0100, Brendan Burns  
<brendanburns at comcast.net> wrote:

> This is probably a difference between either a) the bit depth of the
> SDL renderer versus the GLX renderer or b) the alpha of the renderer.
>   Both of these are adjustable through cvars...
>
> --brendan
>
> On Mar 17, 2005, at 7:32 PM, Anders Storsveen wrote:
>
>> I notice that SDL and glx rendering looks different. Its the same
>> difference that used to be between nvidia and 3dfx when in windows.
>> glx looks the way 3dfx did, with its yellow-ish graphics and sdl looks
>> like nvidia did, with more orange/brown colors. I have always liked
>> the glx/3dfx colors better, too bad the mouse is better in SDL ... :/
>>
>> --
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