[quake2] Q2Max effects

Brendan Burns brendanburns at comcast.net
Thu Mar 17 14:29:46 EST 2005


The game engine is still under (somewhat slow) active development.  
Feel free to contribute a patch that adds a console variable to clear 
stains and I'll see that it gets incorporated...

--brendan

On Mar 16, 2005, at 3:13 PM, tei wrote:

> Grrr.....
>
> The coders of these engine sould add a way to clear the stains, 
> because the game become unplayable after a while.
>
> A option its to add a console cvar to clear all the stains. But that 
> its crappy.
> Yet another option its to add a function clearer that add light to the 
> stain, clearing it.
>
> And yet another option its to add stains effects that add light 
> instead of dark. Maybe energetic weapons stains. Some weapons stains 
> will add dark, but others will clear.
>
> Unfortunally I can't contact the author of the engine (q2cullus?), and 
> I dont know If its still on developmen.
>
> With open source proyects its often a good idea to upload a screenshot 
> of the problem, and post the link on the proyect mail list. The 
> developpers will add the problem to the TODO list, with lucky will be 
> fix for the next version.
>
> Ooops!!
>
> I have already notice you already post a screenshot:
> http://img189.exs.cx/img189/310/quake027rr.jpg
>
> Humm... looks like a big problem. After a while the map will become 
> totally black, no?. geezzz..
>
>
> kokox wrote:
>> I was doing some changes in pics with no success, What to do then?
>> El vie, 11-03-2005 a las 16:24 +0100, kokox escribió:
>>> El vie, 11-03-2005 a las 15:27 +0100, tei escribió:
>>>
>>>> Yet another problem with stains its ... not scientific approach for 
>>>> statistic.
>>>>
>>>> For a real natural statistic, you have a gaussian gauge:
>>>>
>>>> Something like this:
>>>> 11124898321111
>>>>
>>>> Y(num of dirty)-->
>>>> X(size)-->
>>>>
>>>> With the current distribution of stains, you have something like 
>>>> this
>>>>
>>>> 00099999000000
>>>>
>>>> Nearly all stains the same size, not tiny and not giant stains.
>>>>
>>>> What this need its to add perlin noise (???), so the size random 
>>>> its more randomize :D
>>>>
>>>> You got something interesting for mathematicians :D
>>>>
>>>
>>> Oops, i don't understand anything about you said, i'm not a coder, 
>>> only
>>> an q2 user, but thanks, now, what is the pic drawing when the shots 
>>> and
>>> blood impact in walls and floor, maybe changing the pic will fix this
>>> ugly effect.
>>>
>>> Thanks again
>>>
>>>
>>>
>>>> kokox wrote:
>>>>
>>>>> Hi.
>>>>>
>>>>> http://img189.exs.cx/img189/310/quake027rr.jpg
>>>>>
>>>>> Five minutes later this is the aspect in q2dm1, how to do reduce 
>>>>> the
>>>>> blood and shots effects? the explosions are very big and the 
>>>>> shadows are
>>>>> not dissapearing. One hour later is all black.
>>>>>
>>>>> Another question, in rogue mission, if the tesla item is used the 
>>>>> game
>>>>> will crash with signal 11, how to fix this?
>>>>>
>>>>> Thanks
>>>>
>>>
>>>
>
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