[quake2] Q2Max effects

kokox kokolokox2000 at yahoo.es
Sat Mar 12 06:32:33 EST 2005


I was doing some changes in pics with no success, What to do then?


El vie, 11-03-2005 a las 16:24 +0100, kokox escribió:
> El vie, 11-03-2005 a las 15:27 +0100, tei escribió:
> > Yet another problem with stains its ... not scientific approach for 
> > statistic.
> > 
> > For a real natural statistic, you have a gaussian gauge:
> > 
> > Something like this:
> > 11124898321111
> > 
> > Y(num of dirty)-->
> > X(size)-->
> > 
> > With the current distribution of stains, you have something like this
> > 
> > 00099999000000
> > 
> > Nearly all stains the same size, not tiny and not giant stains.
> > 
> > What this need its to add perlin noise (???), so the size random its more 
> > randomize :D
> > 
> > You got something interesting for mathematicians :D
> > 
> 
> Oops, i don't understand anything about you said, i'm not a coder, only
> an q2 user, but thanks, now, what is the pic drawing when the shots and
> blood impact in walls and floor, maybe changing the pic will fix this
> ugly effect.
> 
> Thanks again
> 
> 
> > kokox wrote:
> > > Hi.
> > > 
> > > http://img189.exs.cx/img189/310/quake027rr.jpg
> > > 
> > > Five minutes later this is the aspect in q2dm1, how to do reduce the
> > > blood and shots effects? the explosions are very big and the shadows are
> > > not dissapearing. One hour later is all black.
> > > 
> > > Another question, in rogue mission, if the tesla item is used the game
> > > will crash with signal 11, how to fix this?
> > > 
> > > Thanks
> > 
> 
> 
> 
-- 
kokox <kokolokox2000 at yahoo.es>





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