[quake2] Q2Max effects
kokox
kokolokox2000 at yahoo.es
Sat Mar 12 06:32:33 EST 2005
I was doing some changes in pics with no success, What to do then?
El vie, 11-03-2005 a las 16:24 +0100, kokox escribió:
> El vie, 11-03-2005 a las 15:27 +0100, tei escribió:
> > Yet another problem with stains its ... not scientific approach for
> > statistic.
> >
> > For a real natural statistic, you have a gaussian gauge:
> >
> > Something like this:
> > 11124898321111
> >
> > Y(num of dirty)-->
> > X(size)-->
> >
> > With the current distribution of stains, you have something like this
> >
> > 00099999000000
> >
> > Nearly all stains the same size, not tiny and not giant stains.
> >
> > What this need its to add perlin noise (???), so the size random its more
> > randomize :D
> >
> > You got something interesting for mathematicians :D
> >
>
> Oops, i don't understand anything about you said, i'm not a coder, only
> an q2 user, but thanks, now, what is the pic drawing when the shots and
> blood impact in walls and floor, maybe changing the pic will fix this
> ugly effect.
>
> Thanks again
>
>
> > kokox wrote:
> > > Hi.
> > >
> > > http://img189.exs.cx/img189/310/quake027rr.jpg
> > >
> > > Five minutes later this is the aspect in q2dm1, how to do reduce the
> > > blood and shots effects? the explosions are very big and the shadows are
> > > not dissapearing. One hour later is all black.
> > >
> > > Another question, in rogue mission, if the tesla item is used the game
> > > will crash with signal 11, how to fix this?
> > >
> > > Thanks
> >
>
>
>
--
kokox <kokolokox2000 at yahoo.es>
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