[quake2] Segfault with build_release, but not with build_debug

Asfand Yar Qazi email at asfandyar.cjb.net
Mon Feb 14 02:54:40 EST 2005

x0563511 wrote:
> Have you tried recompiling? Sounds like removing the debugging 
> symbols/breaks is killing something. Im not really sure, i haven't but 
> glanced at the code.
> Well, if debug works, why not use it? The only difference should be a 
> slightly larger and slightly (if any) slower binary.

Isn't the point to weed out the bugs?

> Brendan Burns wrote:
>> Not sure, is that 10 seconds of running? or ten seconds of playing a 
>> game?

10 seconds of running.

I'll delve further, since it doesn't seem to be a known matter :-)

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