[quake2] Quake2 skydistance patch

Tei 421621 at ingta.unizar.es
Sat Aug 27 18:00:29 EDT 2005


El sáb, 27-08-2005 a las 12:17 +0100, Nick Warne escribió:
...
>        MYgluPerspective (r_newrefdef.fov_y,  screenaspect,  4.00,  8192.00);
> 
> and in gl_warp increase the sky box size from default 2300 to 4096:
> 
>         b[0] = s * 4096.00;
>         b[1] = t * 4096.00;
>         b[2] = 4096.00;
> 
> thats it.  All hardcoded (no CVARS and such), and will now forever work on big 
> maps.

I suspect netcode limits its -4096 to +4096 => 8192 units, a widen
enough farclip can be 9000.








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