[quake2] inverted mouse in multiplayer with GLX?!
brendanburns at comcast.net
Sun Apr 3 16:43:06 EDT 2005
Can you try setting the the m_pitch and m_yaw cvars to negative values?
Say "-0.022" for example and see if that fixes anything?
On Apr 3, 2005, at 5:16 AM, Julien Langer wrote:
> I just noticed that _both_ mouse axises are inverted in GLX mode in
> multiplayer, regardless if "inverted mouse" is disabled or enabled.
> (doesn't happen in single player).
> Does someone else also have this bug?
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