[quake2] Quake 0.16 rc2...
brendanburns at comcast.net
Tue Sep 21 14:45:20 EDT 2004
Any of these "release candidates" should fit the bill.
Download, extract, type "make", follow install instructions.
That should simply work. If it doesn't please let me know.
On Sep 21, 2004, at 12:21 PM, arny at taiga.com wrote:
> Once you guys have settled on a release, would you like me to
> test it? I.e. just untar the tar ball and then follow the
> instructions included and check it compiles and runs on my
> system OK. I know that doesnt sound a lot but I think its
> easy for developers to miss things that users need etc.
> I dunno who was paying attention when I was whining but
> software rendering doesnt work in quake2-r0.15 for me, possibly
> because BUILD_QMAX was set to YES by default in the makefile
> which it shouldn't have been without changing the README file
> to warn people, although I never actually tested whether setting
> BUILD_QMAX to NO and recompiling fixed the problem.
> I notice theres a 3 question FAQ in the README file. Can I
> suggest the addition of:
> Q: I can't even get Quake2 to work with software rendering or AAlib?
> A: Some people have found Quake2 works with hardware rendering even
> though the basic software drivers don't work for them. If hardware
> rendering works for other games on your system, try starting Quake2
> with "+set vid_ref glx" from X windows.
> Even that wouldn't have got me up and running with quake2-r0.15
> as I was mssing the http://www.icculus.org/quake2/files/maxpak.pak
> file, but I imagine its still good advise as you developer guys
> pressumably mainly test out Quake2 with hardware rendering.
> I would also include instructions of how to access the archive of
> this mailing list.
> Let me know if you want me to test. Theoretically any time I spend
> testing quake 2 I could spend on paying work, but if the feedback
> will genuinely help people use quake 2 on unix, then no problem.
> Robin Arnold - arny at geek.org.uk
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