[quake2] Quake 0.16 rc2...

Brendan Burns brendanburns at comcast.net
Tue Sep 21 14:45:20 EDT 2004


Arny,
Any of these "release candidates" should fit the bill.

Download, extract, type "make", follow install instructions.

That should simply work.  If it doesn't please let me know.

--brendan

On Sep 21, 2004, at 12:21 PM, arny at taiga.com wrote:

> Hello,
>
> Once you guys have settled on a release, would you like me to
> test it?  I.e. just untar the tar ball and then follow the
> instructions included and check it compiles and runs on my
> system OK.  I know that doesnt sound a lot but I think its
> easy for developers to miss things that users need etc.
>
> I dunno who was paying attention when I was whining but
> software rendering doesnt work in quake2-r0.15 for me, possibly
> because BUILD_QMAX was set to YES by default in the makefile
> which it shouldn't have been without changing the README file
> to warn people, although I never actually tested whether setting
> BUILD_QMAX to NO and recompiling fixed the problem.
>
> I notice theres a 3 question FAQ in the README file.  Can I
> suggest the addition of:
>
> 	---------------cut-here----------------
> Q: I can't even get Quake2 to work with software rendering or AAlib?
> A: Some people have found Quake2 works with hardware rendering even
>    though the basic software drivers don't work for them.  If hardware
>    rendering works for other games on your system, try starting Quake2
>    with "+set vid_ref glx" from X windows.
>
> 	---------------cut-here----------------
>
> Even that wouldn't have got me up and running with quake2-r0.15
> as I was mssing the http://www.icculus.org/quake2/files/maxpak.pak
> file, but I imagine its still good advise as you developer guys
> pressumably mainly test out Quake2 with hardware rendering.
>
> I would also include instructions of how to access the archive of
> this mailing list.
>
> Let me know if you want me to test.  Theoretically any time I spend
> testing quake 2 I could spend on paying work, but if the feedback
> will genuinely help people use quake 2 on unix, then no problem.
>
> Cheers,
>
> Robin Arnold - arny at geek.org.uk
>




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