[quake2] glext.h

Asfand Yar Qazi email at asfandyar.cjb.net
Sun Sep 19 03:58:13 EDT 2004

Asfand Yar Qazi wrote:
> Hi,
> With nVidia drivers and their header files, Quake 2 with Max extensions 
> won't compile unless I put #include <GL/glext.h> after the gl.h and 
> glu.h includes in "src/ref_candygl/gl_local.h"

Or, for that matter, in "src/ref_gl/gl_local.h"


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